﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Artemis;

namespace JAWWS
{
    class Renderer
    {
       

        uint[] TexIDs = new uint[10];

      

        String[] textures = new String[2];  



        public bool LoadTextures()
        {
            //if load textures, load array return true
            
           // for (int i = 0; i < TexIDs.Length; i++)
           // {

                TexIDs[0] = Toolkit.LoadTexture("C:\\Basketball.bmp", 0, ChannelType.RGBA, TextureFlag.Mipmaps);
           // }

            /*
                TexIDs[0] = Toolkit.LoadTexture(Config.getImageDirectory(), 0, ChannelType.RGBA, TextureFlag.Mipmaps);
             */
             
            return true;

            //if load textures fail return false



        }

        public uint getTexID(int idx)
        {
            return TexIDs[idx];
        }
    }
}
